The Craft …
Sunday, March 22nd, 2009If you’ve read through my blog or any my other articles on Gamasutra you’ll notice that I draw many comparisons to magic. I’ve mentioned Harry Potter, The Prestige, and The Illusionist. This article shares its title with the 1996 cult classic (or not) movie which was also about magic.
As a game designer/developer I’m constantly in a relentless pursuit to capture the mastery of my craft, much like a magician I suppose. A craft is like an ever evolving beast though which you can never capture. When I examine my past I’m so enthralled by my progress over the years and yet at the same time I’m completely humbled by the journey that lies before me. A long time ago I said I wanted to be the best that’s ever been. Statements like this are probably tossed out everyday by young wannabe game developers, the sad thing is that I said it when I first started this journey and I still believe it today. How I’ll really accomplish it I don’t know though.
As I pass through life I’m always amazed by the things other people create. Just this evening I collected a few stars in Super Mario Galaxy and I also watched an episode of CSI: Miami. As a creative individual I always pull apart and analyze the components of other creative works but mostly I just sit in awe. Super Mario Galaxy and CSI: Miami might not seem to have much in common but in actuality they do. Both of these creative endeavors bring together a beautiful blend of sounds, visuals, and story that capture our imaginations. Each component is attractive and balanced somehow hooking my attention. Now, I’m not one to consume entertainment like an addict. More or less I appreciate a creative endeavor and then I move on attempting to apply new things I find attractive to my craft so that my products might be more attractive for other people.
Of course looking at other great works of art to enhance the creative or aesthetic components of my products is just a tiny fraction of The Craft. Business, communication, teamwork, time management, and much more comprise to whole of The Craft. The video game business is so complex and competitive that I’m beginning to wonder if I shouldn’t narrow down what component of The Craft I want to master.
As an independent I make what I want and then market it how I want. It’s basically the same tired old story of any indie. I wear many hats and I think at this point in my career that I wear most of them pretty well. I’m far from being really great at any one thing but I do each thing well enough to make a living. The question is, do I have enough time on this Earth to really master each component of this ever growing beastly Craft to even be mentioned among the best?
Right now things are looking bleak. New guys come along everyday and seem to instantly jump to the head of the class. Hearing about Ethan Nicholas or Simon Oliver just ruins my day. Here I’ve been focused on game development for so long and these new guys just swoop in and capture headlines. At times it just seems like a cruel joke or that perhaps it’s all luck.
Yet when I examine my work I see huge fault. I haven’t focused on the actual Craft at hand enough. Forget the business, the tech, or the art. The craft is a dance of delicate balance where you foster an experience that is beautiful and fun for other people. It’s very difficult to explain but I’m so excited about mastering The Craft that most of the time I exhibit an almost ADD type behavior. I love it all and want to participate on every level, so much so that I’m failing to compete among the best successfully.
Recently, I was at a meeting for the Richmond Game Designers’ Special Interest Group. There were several discussions going on among different people. Some were talking business, some gameplay, and others art or technology. As someone who’s been around the block a few times I had something to offer to each conversation. The problem was that I’m only one person and could only participate in one conversation at a time and for the most part I was distracted from whatever conversation I was taking part in because I would hear something else which would catch my interest.
Last winter I really enjoyed The Golden Compass, the aspect where individuals have a morphing animal following them around I found particularly intriguing. I think the morphing animals are a great metaphor for people growing up and deciding who they want to be. I’m very happy with most of my life and feel as if I’ve grown up right and made the choice about who I’m going to be in general. As life becomes more complex though it’s as if you add animals to your collection. Before you know it you have a menagerie of morphing animals walking around with you representative of all the key components of your life which require decisions.
As it relates to my career in the game industry I basically haven’t quite figured out what I like most. At this point the only position off the table is artist. If I put the time into it I can create some decent art. However, I do feel that it’s my weakest trait as it applies to The Craft. I’ve focused a lot of energy on programming. If there was one thing in the beginning I was fearful would be hard to get past it was the programming and the math. As it turns out I’ve become much more successful in this endeavor than I ever thought possible even in my wildest dreams. If you had asked me in high school whether I was going to be an artist or a programmer I would have jumped on the art bandwagon. As it stands now I’m a solid programmer who can accomplish most tasks especially when it comes to gameplay programming. My business mind has always been strong. I grew up among self-employed parents and I always saw myself running the show just as they did. My step father in particular was an excellent if cut-throat salesman. Through him I learned sales and in fact I sold boats for his company as a teen and did exceedingly well. The one thing I feel that I added to his equation was actually the removal of the cut-throat mentality. It its place I added tenacity, honesty, and just straight-up hard work. These are things I learned from my real father. Where my step-father would take advantage of someone else to alleviate some weight off his own back, my father would not. Until I myself am drowning I do the same. Finally, I’m a freelance writer. I don’t know exactly where this came from other than the fact that I always loved gaming magazines and the buzz they created. In high school I thought I was a decent writer but I remember certain times in college thinking otherwise. At this point in my life writing comes easy. Perhaps it’s all the forum discussions I’ve had throughout the last 10 years. Whatever it is, a certain part of me seems as if it would be content to let go of everything else and write about other people’s pursuit of The Craft. The buzz a good article like Portal Demystified generates puts me on cloud 9.
As I carry around this tiny morphing animal though I realize that a business guy can’t ever be the best game developer, business guys aren’t really developers at all. Then analyzing the game journalist position, it’s readily apparent that creating buzz with a great game has got to feel 10X better than creating buzz with an article about someone else’s great game. That leaves me with programmer and designer. When I go back to that day at the Richmond meet the one conversation I wanted to really participate in was the gameplay and art discussion. If I could somehow block out the rest of the conversations that is what I’d be happy with. I want to develop the fun and the beauty behind the games. For some reason though I’m always afraid I’ll miss out on the news and the big business stories if I put my head down for too long and so I never focus on the craft long enough to create something truly great. It will require great patience but hopefully my animal will take shape soon and I will acquire the harmony within and create that perfect work of art.




